Conference Chairs:

  • Prof. Sara de Freitas, Institute for Serious Games, UK

Sara is Director of Research and Professor of Virtual Environments at the Serious Games Institute at the University of Coventry where she leads an applied research team working closely with industry. Sara holds a visiting fellowship at the University of London, is elected Chair of the Lab Group and is a Fellow of the Royal Society of Arts. She is also the Scientific Coordinator for the EU GALA network of excellence in Serious Games. Voted the Most Influential Woman in Technology 2009 and 2010 by US Fast Company, Sara also chairs the IEEE Serious Games and Virtual Worlds conferences (VS-Games) and is a regular speaker at international conferences. Sara currently holds 12 funded projects, funded through European, regional and national agencies. She sits on 31 programme committees for journals, books and conferences, and has chaired 6 international conferences. Her current research includes e-learning innovation, multimodal interfaces, experience design and perceptual modelling in games and virtual worlds. Sara publishes widely with over 90 publications (reports, journal articles, conference papers and books) in the areas of: pedagogy and e-learning, change management and serious games and virtual worlds for supporting training and learning. Her latest books: Rethinking Learning for a Digital Age (edited with R. Sharpe and H. Beetham) is published by Routledge and Digital Games and Learning (edited with P. Maharg) is published by Continuum Press.

  • Prof. João Madeiras Pereira, INESC-ID/Technical University of Lisbon, Portugal

João Pereira is Associate Professor at the Computer Science Department of the Technical University of Lisbon (Instituto Superior Técnico – IST/UTL) where he teaches Computer Graphics. João Pereira holds a PhD in Electrical and Computers Engineering (Computer Graphics) from IST/UTL, Technical University, December 1996. He received also a MSc and a BsEE degrees in Electrical and Computers Engineering from IST/UTL, respectively in 1989 and 1984. He coordinates the Visualization and Simulation action line of the VIMMI group at INESC-ID (Computer Systems Engineering Institute). His main research fields are Real-Time Rendering, 3D Game Programming, Serious Games, Networked Virtual Environments, Augmented Reality and Parallel Computer Graphics. He won several prizes like the international 2nd Prize at “1994 MasParChallenge Contest” and the national 1st prizes “Best Graphic Interactive Demonstrator” in 2004 and 2002, respectively, with the games “Lost Ages – A Massive Role Playing Game” and “Peace and War Games: Large Scale Simulation Over the Internet”. He has been involved with several European (RESOLV, IMPROVE, RTP11.13, MAXIMUS, SATIN, INTUTION, TARGET, GALA) and National projects He was also proposal evaluator of the FET during 2009. He is author or co-author of more than 90 peer-reviewed scientific papers presented at national and international events and journals. Professor Pereira is member of the Eurographics Association and EuroVR Association.

Program Chairs:

  • Dr. Minhua Ma, Glasgow School of Art, UK

Dr. Minhua Eunice Ma is the Head of Academic Programmes at Digital Design Studio, The Glasgow School of Art. Before joining GSA, she was Reader in Visualisation & Virtual Reality and Programme Leader for MSc Computer Games Production at the School of Computing and Mathematics, University of Derby. She completed her Doctorate in Computer Science from the University of Ulster in 2005, MSc in Computing Science from the University of Newcastle upon Tyne in 2001, and MA and BA in linguistics in 1998 and 1995 respectively. Her research areas include Virtual Reality, 3D visualisation, serious games, and Natural Language Processing. Her principal lines of work have been published in 45 peer-reviewed books, journals as well as conference proceedings. She has received grants from EU and East Midlands Development Agency for her work on computer games intervention with mucus clearing devices for cystic fibrosis; the Northern Ireland Chest, Heart and Stroke Association for her work on Virtual Reality in stroke rehabilitation, and a number of other grants for her research in visualisation and games. Dr. Ma is the section editor of the Elsevier journal Entertainment Computing. She has been editing a couple of books on games technology with Springer, and special issues for a couple of journals. She also authored some book chapters and organised a number of conferences and workshops in serious games and 3D visualisation. Dr. Ma is serving on the Editorial Board for the Journal of Intelligent Decision Technologies and numerous conference programme committees.

  • Dr. Manuel Fradinho Oliveira, SINTEF

Dr. Manuel Fradinho Olivera is a senior project manager at SINTEF and is responsible for the business development of several successful innovations. He was the research director of Cyntelix. His research interests include collaborative virtual environments, immersive virtual reality, networked virtual environments, game design, human factors, and serious games. He has more than 70 refereed conference and journal publications to date. He received his doctorate from University College London, which focused on creating networked virtual environment systems, which yielded a patent addressing subjective networked compensation techniques. He is currently actively involved in rapid competence development environments using serious games, being the scientific coordinator of the TARGET research project (IST Project 231717). In addition, he has recently published Networked Graphics, Building Networked Games and Virtual Environments by Morgan Kaufman.

  • Prof. Nick Antonopoulos, University of Derby, UK

Professor Nick Antonopoulos is the Head of School of Computing and Assistant Dean (Research) of the Faculty of Business, Computing & Law at the University of Derby. Prior to joining the University of Derby in March 2009 he was a Senior Lecturer (US Associate Professor) and Director of the MSc Degrees at the Department of Computing, University of Surrey, UK. He holds a BSc in Physics from the University of Athens in 1993, an MSc in Information Technology from Aston University in 1994 and a PhD in Computer Science from the University of Surrey in 2000. Prior to joining the academia he has worked as a networks consultant and was the co-founder and director of a company developing Web-based management information systems. He has over 12 years of academic experience during which he has designed and has been managing advanced Masters Programmes in computer science at the University of Surrey. He has published over 80 articles in fully refereed journals and international conferences. He has received a number of best paper awards in conferences and graduated 6 PhD students. He has edited two books in the field of P2P, Grids and Cloud Computing published by IGI Global and Springer respectively. He is on the editorial board of the Springer journal of Peer-to-Peer Networking and Applications (effective from 2009) and on the advisory editorial board of the IGI Global Handbook of Research on Telecommunications Planning and Management for Business.

Program Committee:

  • Ben Cowley, Aalto University, Finland
  • Bjorn Andersen, Sintef, Norway
  • Esteve Almirall, ESADE, Spain
  • Igor Mayer, TU Delft, The Netherlands
  • Johann Riedal, Nottingham University, UK
  • Marco Luccini, Insead, France
  • Marco Taisch, Polimi, Italy
  • Michael Kickmeier, TUG-KMI, Austria
  • Ralf Klamma, RWTH AACHEN, Germany
  • Thomas Connolly, University of The West of Scotland, UK
  • Tim Marsh, National University of Singapore, Singapore
  • Wim Westera, Open University, The Netherlands